Roles
Passengers
The Passenger
The Passenger has no special abilities. There are numerous Passengers in any given game, and players may often claim to be one.
The Passenger wins by surviving and voting out the Saboteur.
The Captain
The Captain may vote twice each round. The Captain may vote for the same player twice, two different players, or choose not to cast a second vote in any given round.
The Captain wins by surviving and voting out the Saboteur.
The Medic
The Medic may secretly save one player with the Satchel of Safety (SOS) each round. Any votes cast for the saved player will not count. If the saved player receives the highest number of votes, the person with the second highest number of votes will be eliminated.
The Medic may play the SOS on themselves or another player. If the Medic plays the SOS on the same player in back-to-back Tribunals, they will not be able to use the SOS the following Tribunal.
The Medic wins by surviving and voting out the Saboteur.
The Professor
Each round, it is revealed if the Professor and the Saboteur did or did not vote together.
The Professor wins by surviving and voting out the Saboteur.
The Detective
The Detective can investigate one of the cards from the Graveyard during the Marooning.
The Detective wins by surviving and voting out the Saboteur.
The President
The President may Veto the results of the Tribunal once per game. When a President uses the Veto, the outcome of the Tribunal will be shown, but no one will be eliminated. A new round of Deliberations is commenced.
The Turncoat knows the President's identity. If the President is eliminated from the game, the Turncoat flips allegiance from the Passengers to the Stowaways.
The President wins by surviving and voting out the Saboteur.
The Turncoat
The Turncoat begins on the Passenger team. The Turncoat learns the identity of the President at the beginning of the game. If the President is voted out, the Turncoat flips allegiance from the Passengers to the Stowaways.
If the President is not in the game, the Turncoat is automatically on the Stowaways team.
When the President is in the game, The Turncoat wins by surviving and voting out the Saboteur. If the President is eliminated, the Turncoat wins if the number of remaining Stowaways exceeds the number of remaining Passengers.
Stowaways
The Saboteur
The Saboteur is the most important identity of the game, as it is the goal of the Passengers to vote out the Saboteur. In the event of a tie vote at the Tribunal, the Saboteur has the sole vote to eliminate one of the tied players.
The Saboteur wins if they survive and if the number of remaining Stowaways exceeds the number of remaining Passengers.
The Accomplice
The Accomplice has no special abilities, but wants to keep the Saboteur alive.
The Accomplice wins if the number of remaining Stowaways exceeds the number of remaining Passengers. If the Accomplice is eliminated, the Saboteur does not automatically lose. If the Stowaways win after the Accomplice is eliminated, the Accomplice still wins.
The Executioner
The Executioner may execute one person during one Tribunal during the game, immediately eliminating them from the game.
The Medic's Satchel of Safety and President's Veto can nullify the execution. If the execution is nullified, the Executioner cannot attempt another execution.
The results of the Execution will be revealed during the Tribunal before the results of the vote. The executed player's vote and abilities will still count for the vote. If the executed player receives the highest number of votes, the player with the second highest number of votes will be eliminated.
The Executioner wins if the number of remaining Stowaways exceeds the number of remaining Passengers. If the Executioner is eliminated, the Saboteur does not automatically lose. If the Stowaways win after the Executioner is eliminated, the Executioner still wins.
The Ghost
The Ghost looks at one of the cards in the Graveyard during the Marooning. The Ghost assumes that role and respective abilities, but maintains allegiance towards the Stowaways.
If the Ghost selects the Passenger, the Ghost has no special abilities.
If the Ghost selects the Captain, the Ghost may vote twice each Tribunal.
If the Ghost selects the Medic, the Ghost may save a player each Tribunal.
If the Ghost selects the Professor, it is revealed whether the Ghost and Saboteur vote together each Tribunal.
If the Ghost selects the Detective, the Ghost may investigate a card in the center later in the Marooning.
If the Ghost selects the President, the Ghost may veto the results of a Tribunal once per game.
If the Ghost selects the Turncoat, the Ghost will know the identity of the President. The Ghost will remain a Stowaway regardless if the President is eliminated from the game.
The Ghost wins if the number of remaining Stowaways exceeds the number of remaining Passengers. If the Ghost is eliminated, the Saboteur does not automatically lose. If the Stowaways win after the Ghost is eliminated, the Ghost still wins.
The Silencer
The Silencer may block a player's vote each Tribunal. The vote that the blocked player cast will not count. During each Tribunal, the blocked player will be revealed to all players, but not the identity of the Silencer.
If the Silencer blocks the Captain, both votes will not count. Other special powers cannot be blocked, only the vote.
The Silencer wins if the number of remaining Stowaways exceeds the number of remaining Passengers. If the Silencer is eliminated, the Saboteur does not automatically lose. If the Stowaways win after the Silencer is eliminated, the Silencer still wins.